e-mail: john@johnpdoran.com
phone: (206)-588-5991
WEB : JOHNPDORAN.COM John P. Doran
Level
Designer / Technical Designer
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Objective Highly motivated and passionate level,
system, and game designer, seeking summer internship as level
designer/scripter. Profile á
Have
designed and built 4 year-long videogames, on teams of 2 to 7 á
Fluent
in C++, ActionScript 3, UnrealScript,
and Python á
Lifelong
boardgame and D & D player á
Excellent
visual & cinematic sense (8 years as award-winning video editor) á
Good
at finding whatŐs fun, prototyping quickly, playtesting,
and balancing Project Experience System/Game
Designer, Team
of 2
Aug 2010 – Dec 2010 FlowShooter
Senior
Project ¤ Created
and implemented system for dynamically generated enemies based on player
skill level. Used Unity and Javascript. Game
Designer, Team
of 7 Aug
2010 – Present Lunaris Senior
Game ¤ Designed
all levels and gameplay elements, scripted player
behaviors ¤ Designed
and implemented UI for level editor to be used by players ¤ Created
and defined behaviors in GDD during development using a Wiki ¤ Worked
with 6 C++ programmers to develop tools and custom scripting language Lead
Designer, Team
of 4
Junior Project Fire
Campaign
Unreal
Tournament 3 ¤ Led
team of four to develop a third-person platforming
game in the Unreal Engine ¤ Designed
entire level; implemented custom game type, checkpoint system, and behaviors
in Kismet and UnrealScript Game
Designer, Team
of 4
Apr 2007 – May 2008 Tim-E
Sophomore
Game ¤ C++
game programmer on a team of 4, building a time-travel-based 2D platformer ¤ Programmed
game behaviors and AI. Wrote particle system, sound, and input. ¤ Wrote
and maintained a GDD throughout the game cycle in Microsoft Word Relevant Work Experience T.A. (Game Mechanics I, II; 3D Game Design; Game
History) Sep
2009 – Present DigiPen
Institute of Technology Redmond,
WA ¤ Created
and delivered lectures about the Unreal editor, Kismet, and UnrealScript ¤ Answered
studentsŐ UnrealEd questions in a lab setting;
graded papers & projects Contract
Graphic Artist June 2004 – Present Power of Pride Promotions / Monarch Promotions North Vernon, IN / Las
Vegas, NV ¤ Designed
website in Flash/Actionscript;
designed products
and logos in Illustrator ¤ Designed/recreated
logos for client approval and organized presentations Videographer Apr – Aug 2009 DigiPen
Institute of Technology Redmond,
WA ¤ Created
videos for school website. Created treatments, filmed, edited in Premiere Education DigiPen
Institute of Technology
Redmond, WA Bachelors
of Science in Game Design
Dec
2011 |
Knowledge/Skills Programming/Scripting Visual
Studio (4 years) C/C++(4
years) Actionscript
3 (3 years) UnrealScript
(2 years) Python
(2 years) Javascript HTML DirectInput SDL TinyXML FMOD Level
Editing Unreal
Editor Unity Hammer
Editor 3DS
Max 2010 Graphic
Design Photoshop Illustrator Flash Premiere InDesign After
Effects Encore
DVD Essays Creating
Flow by Dynamically Changing Enemies 12
Tips for Starting Game Designers Level
Design and Its Applications
In Affecting Emotions and Actions Analyzing:
CafŐ World Awards 2007 -Telly Award 2006 - CommunicatorŐs Award 2005 - VideographerŐs Award |
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