e-mail: john@johnpdoran.com                                                       phone: (206)-588-5991

WEB : JOHNPDORAN.COM      John P. Doran

Level Designer / Technical Designer

Objective

Highly motivated and passionate level, system, and game designer, seeking summer internship as level designer/scripter.

Profile

á       Have designed and built 4 year-long videogames, on teams of 2 to 7

á       Fluent in C++, ActionScript 3, UnrealScript, and Python

á       Lifelong boardgame and D & D player

á       Excellent visual & cinematic sense (8 years as award-winning video editor)

á       Good at finding whatŐs fun, prototyping quickly, playtesting, and balancing

Project Experience

System/Game Designer, Team of 2                                                            Aug 2010 – Dec 2010

FlowShooter                                                                                                                        Senior Project

¤ Created and implemented system for dynamically generated enemies based on player skill level. Used Unity and Javascript.

Game Designer, Team of 7                                                                                 Aug 2010 – Present

Lunaris                                                                                                                                  Senior Game

¤ Designed all levels and gameplay elements, scripted player behaviors

¤ Designed and implemented UI for level editor to be used by players

¤ Created and defined behaviors in GDD during development using a Wiki

¤ Worked with 6 C++ programmers to develop tools and custom scripting language

Lead Designer, Team of 4                                                                                                             Junior Project

Fire Campaign                                                                                                        Unreal Tournament 3

¤ Led team of four to develop a third-person platforming game in the Unreal Engine

¤ Designed entire level; implemented custom game type, checkpoint system, and behaviors in Kismet and UnrealScript

Game Designer, Team of 4                                                                             Apr 2007 – May 2008

Tim-E                                                                                                                                Sophomore Game

¤ C++ game programmer on a team of 4, building a time-travel-based 2D platformer

¤ Programmed game behaviors and AI. Wrote particle system, sound, and input.

¤ Wrote and maintained a GDD throughout the game cycle in Microsoft Word

Relevant Work Experience

T.A. (Game Mechanics I, II; 3D Game Design; Game History)            Sep 2009 ­– Present

DigiPen Institute of Technology                                                                                   Redmond, WA

¤ Created and delivered lectures about the Unreal editor, Kismet, and UnrealScript

¤ Answered studentsŐ UnrealEd questions in a lab setting; graded papers & projects

Contract Graphic Artist                                                                                 June 2004 – Present

Power of Pride Promotions  / Monarch Promotions       North Vernon, IN  / Las Vegas, NV

¤ Designed website in Flash/Actionscript; designed products and logos in Illustrator

¤ Designed/recreated logos for client approval and organized presentations

Videographer                                                                                                                                 Apr ­– Aug 2009

DigiPen Institute of Technology                                                                                   Redmond, WA

¤ Created videos for school website. Created treatments, filmed, edited in Premiere

Education

DigiPen Institute of Technology                                                                            Redmond, WA

Bachelors of Science in Game Design                                                                                Dec 2011

Knowledge/Skills

Programming/Scripting

Visual Studio (4 years)

C/C++(4 years)

Actionscript 3 (3 years)

UnrealScript (2 years)

Python (2 years)

Javascript

HTML

DirectInput

SDL

TinyXML

FMOD

                 

Level Editing

Unreal Editor

Unity

Hammer Editor

3DS Max 2010

 

Graphic Design

Photoshop

Illustrator

Flash

Premiere

InDesign

After Effects

Encore DVD

 

Essays

On http://johnpdoran.com:

Creating Flow by Dynamically Changing Enemies

 

12 Tips for Starting Game Designers

 

Level Design and Its    Applications In Affecting Emotions and Actions

 

Analyzing: CafŽŐ World

 

Awards

2007 -Telly Award

2006 - CommunicatorŐs Award

2005 - VideographerŐs Award