Star Wars 1313

Only junior designer on a 70+ member team, successfully working at the same deadlines and projects as the senior designers.

  • Platform: Windows, Playstation 4, Xbox One
  • Game Engine: Unreal Engine 3
  • Programming Language: Kismet/Unrealscript/C++

Star Wars 1313 was an action-adventure video game under development by LucasArts. The game would take a more mature, gritty direction compared to past Star Wars video games and, like 2002’s Star Wars: Bounty Hunter, emphasize fast-paced gadget and weapon-based combat using tools exclusive to bounty hunters rather than Force and lightsaber-based combat.

Star Wars 1313 Concept Art

My Role

Game Designer (Internship) Team of ~70

  • Only junior designer on the entire team, successfully working at the same deadlines and projects as the senior designers.
  • Designed, tuned, and developed prototypes of various features and levels of the game within Unreal Engine 3.
  • Worked closely with the other designers, engineers, artists, and producers on the ~70 members of the team.
  • Created design documentation based off of source materials provided.